Become part of the daily growing community of people who play True Backgammon online on an iPad, iPhone, iPod, iMac or MacBook. There's always someone. May 6, - Like playing board games? Why not make travel versions so you can play them on the go. Here's the easiest way to make a travel backgammon. Did you know backgammon is one of the oldest games ever invented - and it's even older than chess? In this fascinating guide, you'll discover the year.
How to Play BackgammonHow to play backgammon in These rules were prepared in conjunction with the International Backgammon Association and the Inter-Club League of. Become part of the daily growing community of people who play True Backgammon online on an iPad, iPhone, iPod, iMac or MacBook. There's always someone. Did you know backgammon is one of the oldest games ever invented - and it's even older than chess? In this fascinating guide, you'll discover the year.
How To.Play Backgammon Get your guide to the 50 best bar games! VideoBackgammon for complete beginners. Part 1 - Introduction and The board.
A player is under no obligation to bear off if he can make an otherwise legal move. A player must have all of his active checkers in his home board in order to bear off.
If a checker is hit. To decide who goes first, you and your opponent each roll one die. In the case of a tie, you both roll again.
The player who rolls the higher number goes first. That player does not roll the dice again; they play the two numbers just rolled on their first turn.
Notice that the player who goes first never has doubles on their first turn because ties on the first roll are always broken. The object in backgammon is to move all of your checkers around the board into your home board and then bear them off.
The first player to get all their checkers off the board is the winner. Q: What is the ace-point?
The ace-point is another name for the one-point, the last point you can move your checkers to before bearing them off. No, you must play your roll if there is any legal way to do so.
But the standard game has no such restriction. A doubling cube is a cubical block, a little larger than a regular die, with the numbers 2, 4, 8, 16, 32, and 64 printed on its faces.
It is sometimes simply called the cube. The purpose is to allow players to bet on the game as they are playing. Q: How do you use a doubling cube?
At the beginning of the game, the doubling cube is placed halfway between the players, either on the bar or at the side of the board, with the number 64 face up.
The 64 means that the stakes have not been doubled yet. That is, either player can make the first double. At any point during the game, a player who thinks he has a sufficient advantage may double the stakes.
He can do this only at the beginning of his turn, before he has rolled the dice. When a double is offered, the opponent may refuse the double , in which case he resigns the game and forfeits the current stakes.
The current stakes is the value of the cube before the double is offered, in this case one point. He places the cube on his side of the board with the number 2 face up.
The number 2 represents the fact that the stakes are now doubled. The position of the cube means that player now owns the doubling cube and only he may make the next double.
If the game later turns around and the player who owns the cube feels he now has an advantage, he may redouble the stakes to 4.
His opponent may refuse and give up the current stakes now two units or he may accept and continue play at quadruple the initial stakes.
There is no limit to the number of doubles and redoubles in a single game, except that no player may double twice in a row. At the end of the game, the loser pays the winner the value of the doubling cube in whatever units they have agreed to play for.
For example, if playing for one dollar a point and the doubling cube shows 4, then the loser pays the winner four dollars. In the case of a gammon or backgammon , this amount is doubled or tripled.
Yes, you can double at the start of any turn. Some people play that if the two players roll the same number on the first roll of the game, then the doubling cube is automatically turned to 2.
The cube stays in the middle but now the first voluntary double of the game will be offered at 4. If the players roll the same number again, then the cube is turned up another notch, though players often agree to limit the number of automatic doubles to one per game.
Introduction Q: What is match play? When backgammon tournaments are held to determine an overall winner, the usual style of competition is match play.
Competitors are paired off, and each pair plays a series of games to decide which player progresses to the next round of the tournament. This series of games is called a match.
Match play is also popular on backgammon play sites. Matches are played to a specified number of points. The first player to accumulate the required points wins the match.
Points are awarded in the usual manner: 1 for a single game , 2 for a gammon , and 3 for a backgammon.
The doubling cube is used, so the winner of each game receives the value of the game multiplied by the final value of the cube.
Automatic doubles , beavers , and the Jacoby rule are not used in match play. Do you love board games? Check out our list for best board games for couples!
Backgammon is a two-player board game of chance and strategy. The Backgammon setup is simple enough. Both players start with a set of dice and 15 checkers each.
The checkers are placed on the familiar triangular pattern or design called points or pips. There are twenty-four of them.
Each group of points are split into four quadrants with six points to each quadrant and in alternating colors. It is a skill similar to the strategies of Chess, but the dice rumble strategy with each roll.
Their unpredictable behavior therefore causes this game of strategy to become a game of chance.
Backgammon is a thinkers game for sure, but not beyond us mere mortal players who come to play in the name of fun.
Children learn it and play it, and it is certainly not beyond them. The layout of Backgammon is relatively straightforward. Always arranged in a vertical line.
The objective of the game is to bear off each of your own pieces before the opponent. This is done by returning all pieces to your own home board, and then bearing them off removing them from the board.
Players must move all their checkers from the opponents home board their own, by passing the pips from the 24 space down to the 1 space. The first player to remove all their pieces wins the game.
Each turn begins with the active player rolling two dice. This roll will be used for movement of the checkers. The dice can be used individually to move two separate checkers, or on the same checker.
For example, a roll of 6 and 4 can be used to move two checkers 6 and 4 spaces respectively or one checker 6 spaces, and then another 4 spaces. Whenever doubles are rolled in the game, they may be played twice.
For example a roll of 3 and 3 can be used to move 3 spaces up to 4 times. If a single checker is on a space it is considered vulnerable.
If the opponent lands on this checker it is removed from the board and placed on the bar. They roll them onto the board on the corresponding numbered space on their opponents home board.
Before removing pieces from the game can commence, all 15 a players checkers must be in their home board. Once a player has successfully entered all their pieces into their home board, they can start bearing off.
This is done by rolling a number equal to how many spaces are left until the checker leaves the board.
So a checker on the 6 point would need a roll of 6 to bear off. The game is over and a winner is declared whenever someone removes their last checker from the game.
This often becomes a race to roll the correct number near the end of the game as each player has moved their pieces into their own home board and began bearing them off one-by-one.
Alternatively, that player may move 1 piece 7 points. Rolling 2 of the same number allows that player to move 4 times.
For example, a roll of 2 and 2 allows that player to move a total of 8 points, although each piece being moved must travel 2 points at a time. Once a player moves a piece 1 point past the edge of the board, it is removed from the game.
A player wins once all of their pieces are removed from the board. If you want to learn how to get your pieces off of the board so you can win, keep reading the article!
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Part 1 of Understand the backgammon board. Backgammon is played on a board that consists of 24 narrow triangles that are called points.
The triangles alternate in color and are grouped into four quadrants of six triangles each. There are four types of quadrants: the player's home board and outer board, and the opponent's home board and outer board.
The intersection of these four quadrants, the middle of the board, is separated by a ridge called the bar. Each player's home board is positioned on the right quadrant closest to the player.
The home boards are opposite each other, and so are the outer boards, which are located in the left quadrant. The player moves his checkers from the direction of the other player's home board in a horse-shoe like direction, moving counterclockwise.
The triangles are numbered from in most of the Backgammon boards, with the 24th point being the furthest point from the player, and with 1 being the right most triangle on the player's home court.
The players must move their pieces from opposite sides of the board, so one player's 1st point is the other player's 24th point, one player's 2nd point is the other player's 23rd point, and so on.
Set up the board. Each player must set up his 15 checkers for the game to begin. The players' checkers will be comprised of two distinct colors, traditionally white and red, or white and black but it can also be other colors.
To set up the board, each player must place two checkers on their 24 point, three checkers on his 8 point, five checkers on his 13 point, and five more checkers on his 6 point.
Roll a die to determine who goes first. The player who rolls the highest number will go first. If both players roll the same number, roll again.
The numbers rolled will count as the first moves for the player with the highest number. For example, if one player rolled a 5 and the other rolled a 2, then the player who rolled the 5 would go first and use the 5 and 2 in lieu of a new dice roll.
Remember that you can double the stakes at any time. In backgammon, the winner doesn't gain points, but the loser loses points.
So if you win, the opponent will either lose based on the face value, double value, or triple value of the stakes on the doubling cube.
The doubling cube isn't a die but a marker. It starts at 1, but you can raise the stakes at any time at the beginning of your turn before you have rolled the dice.
He will have ownership of the cube and will be able to propose a doubling during any of his future turns. If your opponent does not accept your offer, he must forfeit the game and lose by the original stakes.
You can keep doubling the stakes back and forth, or redoubling , but it's not traditionally done more than three or four times in a game.
Part 2 of Roll the dice. Use a dice tumbler to roll two six-sided dice once during each of your turns.
The numbers rolled represent two separate moves. For example, if you roll a 3 and a 5, you can move one checker three spaces and another checker 5 spaces.
Or, you can move one checker 3 spaces and then 5 more spaces. If either of the dice lands on a checker, outside of the board, or leaning against the edge of the board, then it is not considered valid and you will have to reroll.
Move your checkers to an open point. An open point is any point on the board that is not occupied by two or more opposing checkers.